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Moac Tor
Cyber Core Stain Confederation
641
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Posted - 2016.08.15 11:34:33 -
[1] - Quote
I don't see why the barges need to be changed at all given they were tiericided successfully only recently. Maybe the Covetor / Retriever class barges could do with a little increase in EHP so they can't be ganked by a lone catalyst, but other than that the fundamental concept that was laid out in the original tiericide is fine.
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Moac Tor
Cyber Core Stain Confederation
650
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Posted - 2016.08.15 23:44:46 -
[2] - Quote
baltec1 wrote:Moac Tor wrote:I don't see why the barges need to be changed at all given they were tiericided successfully only recently. Maybe the Covetor / Retriever class barges could do with a little increase in EHP so they can't be ganked by a lone catalyst, but other than that the fundamental concept that was laid out in the original tiericide is fine. The teircide was a disaster. The skiff walked away with a battleship level tank with nothing fitted, you can't alter the ore holds, the covetor has no slots let alone fitting room, the skiff mines close to what a hulk can pull which means flying anything other than a skiff is pointless. These ships are pre fitted, poorly balanced against eachother and offer near no options. The fundamental concept is fine. Procurer hull = defence / Retriever hull = capacity / Covetor hull = yield.
What you are talking about is a complete rework of the concept. I wouldn't complain if they did, although I don't agree that is necessary and is a waste of development resources which could be better spent elsewhere. It is obvious the procurer hull offers great advantage for minimal drawback, although this can be tweaked by buffing the other two.
I remember the very first barge rework and CCP incorrectly claimed that all players would favour yield and capacity over anything else, this assumption is where the mistake lies, and is why the procurer is more popular as the value of it's strength was vastly underestimated by CCP.
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Moac Tor
Cyber Core Stain Confederation
651
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Posted - 2016.08.16 00:35:32 -
[3] - Quote
Caco De'mon wrote:baltec1 wrote:You don't buff the other barges to match the skiff, you bring the skiff back down to the level of the other barges. You then give the barges the ability to actually fit things, for example; That. Except the skiff and procurer are the only ones that perform as they should. You can't even put the other two in a belt in null sec because the rats will kill them. This is another reason why passive armour tanked miners would be a really bad idea.
IMO give the others greater tank, equivalent drone bonuses, and then increase yield and ore bay respectively.That's enough to see all of them getting use.
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Moac Tor
Cyber Core Stain Confederation
653
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Posted - 2016.08.16 21:22:54 -
[4] - Quote
Caco De'mon wrote:*hint*
kill the rats first Caleb Seremshur wrote:I would propose that if rats are a problem you kill them with something else first then come back. The respawn timers on them are like an hour or some such. I am guessing a lot of the people who are commenting have probably never tried fitting and mining in a barge, let alone mined in low or null sec. ...
Rats respawn around every 15 minutes or so and that isn't taking into account systems with a large number of belts where there are a lot already spawned initially. They don't just disappear and leave you alone for an hour after you've killed them.
baltec1 wrote:No that just results in more imbalance. You don't fix an overpowered ship by buffing everything else to match it Except the Skiff and Procurer are not overpowered and are in fact the ones in the right place. It is the covetor and retriever hulls which are poor because CCP incorrectly assumed people favoured yield and capacity.
Pandora Carrollon wrote:Also, the rats need to be more numerous in HiSec. Don't send a couple of frigates, send a small Rat fleet: 3 Frigates, 2 Destroyers, 1 Cruiser. Make the miners fight at least NPC's. Mix it up, have a 3 Cruiser squadron visit. Make the fleets even larger if the players in the system leave the combat sites laying around. Make the miners deal with combat sites or face large ratting fleets. I agree with this. The rats should be harder so they offer more challenging gameplay, and then barges should be buffed respectively so they can meet the new challenge. I'd like to see mining more akin to running a mission, and a barge more akin to a mission running ship. Sure you could optimise your fit and still fit a completely passive tank and AFK it, although this should reduce your yield and ability due to sacrificing fitting for the extra shield modules.
For a start, if I was balancing I would give all the T1 barges 25MB bandwidth with 10% bonus to drone HP, damage, and mining yield, and T2 barges 50MB bandwidth again with the 10% bonus to drone HP, damage, and mining yield.
Drones should be an essential part of the barge's defence and contribute toward it's total yield. That way fitting would be a lot more interesting as to get max yield you'd need to make real sacrifices by maximising the amount of drone mods at the expense of EHP.
The good drone bay is one of the reasons the procurer and skiff are so popular as people can kill the rats at the same time as mining earning them a little extra ISK and perhaps get a nice faction drop at the same time. The procurer / skiff is actually the only barge that is semi interesting to use in a belt. And so unless you want to relegate 66.6% of the barge lineup to purely fleet operations, then all the barges should work in a similar way to the procurer / skiff but with their own twist gearing them towards EHP, ore capacity, or yield.
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Moac Tor
Cyber Core Stain Confederation
653
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Posted - 2016.08.16 21:31:45 -
[5] - Quote
Solecist Project wrote:Reddit has the sisi stats ... ... no, i refuse to link it. :P
Well, not much of a rework after all if Sisi is anything to go by. I don't expect the procuer / skiff to lose it's crown over such changes.
The covetor / hulk got a decent boost to it's yield though with the addition of the extra low slot. It is still going to be a fleet mining ship though. And the retriever is still going to be for the AFK easy gank target barge. They might come more into their own though with the release of the new mining command ships.
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Moac Tor
Cyber Core Stain Confederation
653
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Posted - 2016.08.16 23:01:32 -
[6] - Quote
baltec1 wrote:They have battleship level tanks right out of the box and come close to matching the high yield ships. They are very out of whack. baltec1 wrote:They have battleship level tanks That bit is fine...
Their offensive capability is limited, they are as slow as heck, and yield and capacity are at the low end of the barge line up. Why should they not have decent EHP... If it is simply so they can be ganked in high sec, then sorry but ship balance shouldn't be determined by high sec gankers.
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Moac Tor
Cyber Core Stain Confederation
653
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Posted - 2016.08.16 23:19:27 -
[7] - Quote
Kueyen wrote:baltec1 wrote:Moac Tor wrote: Except the Skiff and Procurer are not overpowered and are in fact the ones in the right place. It is the covetor and retriever hulls which are poor because CCP incorrectly assumed people favoured yield and capacity.
They have battleship level tanks right out of the box and come close to matching the high yield ships. They are very out of whack. No longer.
- Procurer / Skiff mining capabilities will remain unchanged
- Retrievers / Mackinaws will get a 25% boost (to +36.25% / +25% over Procurer / Skiff)
- Covetors / Hulks will get a 7.65% boost (to +45.33% / +41.18% over Procurer / Skiff).
(Presuming max-yield fit, since the Covetor and Hulk are getting 3rd low slots... so without any MLUs, the yield of those two will actually go *down* a bit) So it seems as though retriever is getting a big boost making it a tough choice between the procurer in areas in which a high level of defense isn't required.
The covetor is still the fleet mining ship but pretty poor for smaller operations.
The procurer seems to have stayed about the same.
Yep so nothing much changed except the retriever / mack is slighly more desirable over the procurer / skiff now for smaller operations. In a 3 man group it may be worth swapping a procurer for dedicated defense and bringing two retrievers.
I would need to crunch the numbers but at a glance it seems like CCP has just accentuated the pre-existing bonuses on the retriever, and covetor to a lesser degree.
baltec1 wrote:Ok having messed around with them all:
Hulk and Mack can only work with a CPU mod but fitting one means the skiff is simply a better ship.
The covetor and retriever have no fitting options at all, the procurer is the only option. Is this including processor overclocking unit rigs?
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Moac Tor
Cyber Core Stain Confederation
653
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Posted - 2016.08.16 23:36:02 -
[8] - Quote
baltec1 wrote:Moac Tor wrote: Is this including processor overclocking unit rigs?
At least one rig or one low needs a CPU mod/rig in it to actually fit it. That's not too bad then because rigs slots aren't as valuable as lows, and a T2 POU rig is good value whilst still leaving room to be able to fit 2 core defence extenders with the remaining 100 calibration or a single T2 shield rig for the T2 barges.
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Moac Tor
Cyber Core Stain Confederation
653
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Posted - 2016.08.17 17:07:52 -
[9] - Quote
baltec1 wrote:Moac Tor wrote:baltec1 wrote:Moac Tor wrote: Is this including processor overclocking unit rigs?
At least one rig or one low needs a CPU mod/rig in it to actually fit it. That's not too bad then because rigs slots aren't as valuable as lows, and a T2 POU rig is good value whilst still leaving room to be able to fit 2 core defence extenders with the remaining 100 calibration or a single T2 shield rig for the T2 barges. Its terrible. The fitting slots on the cov and ret are simply not there. On the hulk and mack you lose either yield or tank to actually use the slots given to you. Meanwhile the skiff isnt far behind in yield but is easily hitting 80K+ ehp plus gets harder hitting drones. Its a no brainer, the skiff and proc are hands down better ships than the other barges. How exactly is it terrible. Your the one complaining that barge users should have to make choices when fitting their ship, and then on the other hand you complain about having to give up a single RIG slot to fit for max yield.
Pandora Carrollon wrote:Baltec1 has the right of it. The changes are really not good for the ships. It's basically killed off the value of the previous Two Slot barges. They should have just eliminated them and given all of us with them refunds of ISK value if they are going to do this. Except that Baltec wouldn't buff any of the barges at all, but would nerf the Procurer closer to the level of the under performing retriever and covetor hulls. So it is actually completely the opposite of what you claim to want.
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Moac Tor
Cyber Core Stain Confederation
655
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Posted - 2016.08.17 19:05:03 -
[10] - Quote
baltec1 wrote:Moac Tor wrote: How exactly is it terrible. Your the one complaining that barge users should have to make choices when fitting their ship, and then on the other hand you complain about having to give up a single RIG slot to fit for max yield.
There is a difference between making choices and getting a ship with one mid and three low slots to play with. Moac Tor wrote: Except that Baltec wouldn't buff any of the barges at all, but would nerf the Procurer closer to the level of the under performing retriever and covetor hulls. So it is actually completely the opposite of what you claim to want.
Don't lie. I have clearly said several times in numerous threads that barges need more fitting slots, CPU and powergrid. Ok, so from what I have read you think the procurer is overpowered and needs to be bought down to the level of the other two hull classes. Correct me if I mistaken but that makes my original statement a pretty accurate reflection of your view.
If not then please elaborate on how you would buff the other two. And giving them more fitting options isn't a buff if it doesn't result in an increase in power.
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Moac Tor
Cyber Core Stain Confederation
655
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Posted - 2016.08.17 20:24:49 -
[11] - Quote
Viktor Amarr wrote:Moac Tor wrote:baltec1 wrote:Moac Tor wrote: How exactly is it terrible. Your the one complaining that barge users should have to make choices when fitting their ship, and then on the other hand you complain about having to give up a single RIG slot to fit for max yield.
There is a difference between making choices and getting a ship with one mid and three low slots to play with. Moac Tor wrote: Except that Baltec wouldn't buff any of the barges at all, but would nerf the Procurer closer to the level of the under performing retriever and covetor hulls. So it is actually completely the opposite of what you claim to want.
Don't lie. I have clearly said several times in numerous threads that barges need more fitting slots, CPU and powergrid. Ok, so from what I have read you think the procurer is overpowered and needs to be bought down to the level of the other two hull classes. Correct me if I mistaken but that makes my original statement a pretty accurate reflection of your view. If not then please elaborate on how you would buff the other two. And giving them more fitting options isn't a buff if it doesn't result in an increase in power. It doesn't need more "power". What EVE needs is ships and game mechanics that require common sense, understanding of the game mechanics involved and initiative. THAT is how you keep people playing this game. The Procurer, Skiff and Orehold in general are a direct result of CCP giving up on expecting miners to fit their ships intelligently and instead giving them ships that have tank and cargo right out of the box. They removed the choice to fail because over the years it became apparent that miners are incapable of making the right decisions based on understanding and initiative. As such we need to move away from shoehorned "pre-fit" ships, remove the base stats back to normal, lower the ore holds and then add extra fitting slots for miners to make their own choices (just as with almost every other ship) to give miners a CHOICE to fit as they want. That's how you "breed" capable players, this experiment with barges as is, orehold etc is yet another example of the handholding carebear style CCP had/has been advocating for so many years now. It's with so many aspects of this game atm and it has been an ongoing change over the years, even back in 2008 it was obvious what was going to happen and in my case I predicted Incarnage and the current situation we're in, simply because it's an obvious consequence of the choices CCP has been making. That is why we have these massive coalitions in 0.0, they're not fierce pvpers they are in fact carebears who are actually detrimental to the game. The problem isn't EVE being too harsh, it's CCP having been busy trying to cater to a more mainstream type of customer who, for obvious reasons, can't hack it in this EVE environment. HTFU. I agree with flexible fitting options. I'd like to see drones play a much larger role in mining precisely so that we are given more interesting choices when fitting.
The issue being discussed though is that we currently have 3 types of barge, and after tiericide each needs to have a place in the meta. Currently the Procurer/Skiff is the only decent one. So this is precisely why either the Procurer/Skiff needs less power and the Retriever/Covetor hulls need more power. Extra fitting options are a bonus but are irrelevant if the power of the hull is such that no one uses it.
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Moac Tor
Cyber Core Stain Confederation
686
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Posted - 2016.08.23 09:28:59 -
[12] - Quote
Contrary to popular thought in this thread, the actual usage stats (in ore mined) as given by Fozzie are below.
Retriever: 23% Mackinaw: 22% Hulk: 21% Skiff: 14% Procurer: 8% Covetor: 7% Venture: 4% Other: 1%
Skiff and the Procurer are at the bottom of the pile of the barge line up. And so if anything they should be buffed if we are balancing based upon metrics (which is CCP's preferred method of balancing)
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